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Blood bowl 2 mutations
Blood bowl 2 mutations













Although a player using diving Tackle ends up on the ground for a moment, because it is a controlled fall he will not be injured and he will almost instantly regain his feet. If the opposing player is pushed back or knocked over, then their move ends immediately and they may not do anything else that turn, although their team does not suffer a turnover unless the player was holding the ball and drops it. The block is worked out using all of the normal rules (both sides may use assists). It allows the player to interrupt the opponent's turn and throw a block at the moving player. The player may use this skill if an opposing player enters his tackle zone. Therefore the player is not knocked over when he uses the skill. Although a player using Diving Catch ends up on the ground for a moment, because this is a controlled fall he will not be injured, and he will almost instantly regain his feet. If the move takes the player into the square that the ball is in, then he is allowed to try to catch it. No Dodge roll is required to make this move. This move is made after the ball has scattered, but before it hits the ground or can be caught. It allows the player to move one square after the ball has scattered. The player may use this skill if the ball was thrown to him and missed.

blood bowl 2 mutations blood bowl 2 mutations

It also allows the player to re-roll the dice if he drops a hand-off or fails to make an inters-off or fails to make an interception. It also allows the player to re-roll the dice if he fails to catch the ball. A Player who has the Catch skill is allowed to re-roll the dice if he fails to catch the ball.















Blood bowl 2 mutations